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TFaPT: October Recap (Visual Novel Devlog)

Writer: CoolGirlArts
CoolGirlArts
3 hours ago
4 min read

Progress Recap 2: A summary and discussion of progress made in October!

Progress Timeline

Full Timeline

2/10

  • Made a sketch of AV

  • Created a work schedule

  • Shared my 3rd weekly progress on Bluesky

3/10

  • Wrote Scene 22 and finished Story 1

    • 5614 words

    • 26 scenes

    • 3 paths

    • 1 ending

  • Started making concept art of AV’s disguises

4/10

  • Started making GUI concepts

5/10

  • Proofread the outline and edited grammar

    • New word count: 5595 words

8/10

  • Made logo concepts

9/10

  • Made more logo concepts

10/10

  • Finalized one logo design

  • Shared my 4th weekly progress on Bluesky

  • Edited Story 1

    • New word count: 5618 words

11/10

  • Scripted Scenes 1 and 2 in Inky

12/10

  • Rewrote the current script in Twine

13/10

  • Scripted Scene 3

16/10

  • Started scripting Scene 4

17/10

  • Recorded a playthrough that will be edited into a YT video

  • Shared my 5th weekly progress on Bluesky

18/10

  • Made a game banner

  • Made a dedicated Twitter account

19/10

  • Made progress with Scene 4

20/10

  • Finished scripting Scene 4

22/10

  • Made a spreadsheet to track in-game assets

  • Recorded assets for the first two scenes

23/10

  • Noted the assets for Scene 3

24/10

  • Noted the assets for Scene 4

  • Shared my 6th weekly progress on Bluesky

26/10

  • Started Scene 5

  • Started noting assets for Scene 5

27/10

  • Continued Scene 5 and noted its assets

28/10

  • Finished Scene 5 and noted its assets

  • Extended Scene 5’s outline

29/10

  • Wrote the October recap


A Finalized Outline

After two months of writing, I finally completed the outline for Story 1, I Don’t Want to Be Bored Forever: 5614 words, 26 scenes, 3 paths, and 1 ending! Gosh, I’m so proud of how it came out ^w^


But I didn’t want to stop at just finishing it; I wanted feedback. I wanted to know how others felt about the character, pacing and events, so I shared my outline in two Discord servers. Aside from expanding certain scenes, the responses boiled down to: “The story is well-paced, the branching paths are good, and AV’s worldview is very interesting, but its motivation to do certain things isn’t solid, and the focus on physical intimacy should be clarified earlier on.”


On unclear motivations, the reviewers noted that AV had no real reason to keep stalking the main human couple, such as asking other humans for directions and hitching rides, beyond mere curiosity. To solve this, I tied AV’s curiosity about the couple to its core drive: to feel pleasure.


Spoiler ahead! Click if you dare! 

AV's first exposure to the couple is them doing the deed. Not knowing what they were doing yet noticing their pleasure, AV was compelled to know what they did, why and how to find similar gratification.


This makes the game’s focus more obvious early on. I also made smaller changes, like expanding scenes and changing AV’s reaction to certain moments.


You can read the entire thing below! Spoilers ahead! Beware!


The full outline of Story 1
Full Outline for Story 1

Scripting, Scripting, Scripting

I’ve been so excited to dive into the script ever since I finished the outline, so I dedicated all of October to it! I initially wrote with Inky, but quickly switched to Twine. Twine has been an incredible scripting tool because it has better visualization for branching and looping paths, and its macros allow more unusual paths to be coded. Case in point:


A GIF showing the Twine script
Current Twine Script

A big boi, ain’t it? XD


Current Stats

  • Scenes scripted: 5

  • Word Count: 1520 (over twice that of the scenes’ outline count of 701!)

  • Twine Passages: 33


Much Needed Spreadsheet Action

One fateful day, as I was writing away in Twine, it became harder to track where planned assets would be used and how. That’s when a realisation suddenly hit me: I needed to organize them! So I did. The result? A big ol’ spreadsheet :D It records sprites, backgrounds, CGs, music and SFX, screens, completion status, and start and end dates. I’m really happy with my big ol’ spreadsheet :3


A GIF showing my asset tracker
My Asset Tracker

I may also make one to track choices and their corresponding stories later on ;)


Conceiving Logos and More!

Branding material for your game is important to create early on because it helps with marketing and communicating a specific vibe to viewers before your game is even ready. What’s also vital is studying branding for games similar to yours to note colour choices, arrangement of elements, font style, etc.


I went to Itch.io and looked at the cover art for greyscale games featuring monsters/non-humans, as well as how their pages looked. These were my observations:

From observing the cover art of greyscale Itch.io games, they have a minimal but moody vibe, with the logo or game title either prominently featured in the centre or in the bottom corner. The background is black, white, or grey and features the main character or a relevant symbol. Depending on the vibe of the game, the logo is usually ornate, roughly drawn, or simple and stiff.

From them, I landed on this design idea:

TFaPT's logo's text will mostly be grey, glitched and fuzzy, reflecting AV’s boredom. However, “Pleasing Thing” will be coloured bright neon pink. Vibe: fuzzy, glitched, monochrome with flashes of neon, intangible (wispy and/or translucent)

Next up was drawing concept art! I don't normally do concept art, but it was so worth it ^^ Watching the various designs evolve into their final form was such a treat.



I used a monochrome look with neon to reflect AV's worldview. "Pleasing Thing" is neon pink because that's the most important thing to AV. The saturated outlines add to the glitched/fuzzy look, and the tendrils look nice XD



The same philosophy was also applied to the banner.


Official Banner
Official Banner

Achievement TL;DR

  • Completed and improved the outline

  • Started writing the script in Twine

  • Made logos and a banner

  • Created a dedicated Twitter account for marketing

  • Created an asset tracker spreadsheet


What’s Next?

I have a lot to do from November onwards:

  • Finish the script for Story 1

  • Actually program the game

  • Release Story 1 as a demo (maybe; depends on how many short stories I want to include)

  • Make videos talking about the game


That's all, folks! Leave a comment to tell me what you think! What do you think of the outline? Which scene is your favourite? Thoughts on the branding? Let me know!


You can also read the same post on Itch.io. Have a good one <3


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